zerozakiyamo / interactive studies / 004
試演冊shiyan ce · experiments
讓山河成為舞臺,讓事件可以重演。山河を舞台に、事件を再演する。Landscapes become stages. Events become performances.
公開測試與互動案例。播放、拖動鏡頭、跳轉章節;它們不是定稿作品或完整戰爭模擬器。公開試作と相互操作可能な制作事例。再生・視点操作・章選択が可能。完成作品や完全な戦争シミュレーターではありません。Public works in progress: play, move the camera and jump between chapters. These are interactive studies, not finished products or complete war simulators.
畿內山河kinai · moye wars
御空布陣、立體結界與夜報重演。京都—奈良區域地形,另有獨立全球戰略視圖。御空布陣・立体結界・夜報再演。京都—奈良の地域地形と、独立した世界戦略図。Airborne formations, spatial boundaries and a night-dispatch replay in Kyoto–Nara, with a separate global strategic view.
赤壁之戰chibi · battle study
江面艦隊、火攻、煙幕與五章運鏡。保留 ChatGPT 網頁端製作的原版單文件演示。江上艦隊・火攻・煙幕と五章の演出撮影。ChatGPT Web版制作の単一HTML原版を保存。River fleets, fire, smoke and five cinematic chapters. The original single-file demo created in ChatGPT is preserved.
四渡赤水chishui · campaign study
四次渡河、追堵與轉向,十七章完整敘事和路線復盤。原版保留事件出處與地理示意說明。四度の渡河・追撃・転進、十七章の物語と経路検証。原版の事件出典・地理模式説明を保存。Four crossings, pursuit and redirection across seventeen chapters, with route review and the original source and schematic-geography notes.
關原之戰sekigahara · battle study
山谷軍陣、戰線轉折與五個局面。保留原版日文介面、部隊選擇和自由運鏡。山谷の軍陣・戦線転換と五局面。原版の日本語画面・部隊選択・自由撮影を保存。Valley formations, turning battle lines and five phases, preserving the original Japanese interface, unit selection and free camera.
觀看須知観覧案内before viewing
MYW 是仙俠世界的演出灰模,部分動作與術式尺度仍為提案。歷史三篇保留原作的概化地形與路線,並非測繪復原或史實認證。MYWは仙侠世界の演出試作。動作・術式尺度の一部は提案段階。歴史三篇は原作の模式地形・経路を保持し、測量復元・史実認証ではありません。MYW is an xianxia staging prototype; some motion and effect scales remain proposals. The historical demos preserve schematic terrain and routes, not surveyed reconstructions or historical certification.
案例外框支援中/日/英與明暗切換;演示內文保留各自原始語言。桌面滑鼠體驗優先,手機可橫向或全屏觀看。外枠は中・日・英と明暗切替に対応。演示本文は原語を保持。PC操作を優先し、携帯では横向き・全画面表示を推奨。The gallery supports Chinese, Japanese, English and light/dark themes. Each original demo retains its own language. Desktop-first; landscape or full-screen viewing helps on phones.